This post accompanies my talk given at AlterConf DC on 30 January 2016. A video of the talk with visible slides can be seen here. Social and Design Factors in Video Games for Therapy and Rehabilitation AlterConf DC 2016 Over the past few years, there has been a growing trend of trying to leverage video games as medical interventions in rehabilitation spaces. This trend has taken many names–gamification, serious games, etc. ...