#politics #activism #white supremacy

Facing White Supremacy After Brexit

On April 24, 2019, I joined a panel hosted by the Mile End Institute at Queen Mary University in London to talk about white supremacy after Brexit and what that means for British politics going forward. I am neither British nor an expert on British politics, but I was pleased to offer a voice discussing the international ties of white supremacist organizing and the influences that has on shifting mainstream political discouse in the United Kingdom. ...

#iot #technology #ethics

Quality in the Consumer IoT

This is a companion post for my talk of the same title given on April 22, 2016 at IoT Fuse in Minneapolis, MN. Content warning: this post discusses some issues with illness and death, including mental illness; sexual assault; and contains an image of raw meat. Quality in the Consumer IoT IoT Fuse 2016 The Internet of Things represents a massive technology shift. Truthfully, much of the march towards the realization of the Internet of Things has taken place along multiple gradually-incrementing threads. ...

#iot #technology #women in tech

Beyond the Buzz: The Internet of Things

This is a companion post to accompany the Charlottesville Women in Tech Beyond the Buzz: The Internet of Things panel on February 10, 2016. This post contains my responses to some of the questions prepared in advance of the panel. Content warning: An image of a raw piece of meat appears in this article below the fold. Beyond the Buzz: The Internet of Things Charlottesville Women in Technology 2016 What is your 'angle' on IoT? ...

#gaming #technology #inclusion

Social and Design Factors in Video Games for Therapy and Rehabilitation

This post accompanies my talk given at AlterConf DC on 30 January 2016. A video of the talk with visible slides can be seen here. Social and Design Factors in Video Games for Therapy and Rehabilitation AlterConf DC 2016 Over the past few years, there has been a growing trend of trying to leverage video games as medical interventions in rehabilitation spaces. This trend has taken many names--gamification, serious games, etc. ...